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Classes & Guilds

Class progression tree, guild descriptions, and tier advancement requirements.

Skills & Spells

Complete list of all 36 class skills with descriptions, cooldowns, and elements.

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Weapon Bonuses

Weapon class damage multipliers per class — see which weapons suit your build.

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Crafting Recipes

All craftable items and their material requirements.

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Commands

Full reference of all player commands available in the RPG.

Getting Started

Type !play in Twitch chat to join the game. You'll start as a Peasant in town. From there:

Type !quest to join the adventuring party when a quest starts. You'll travel to different locations, fight enemies, find loot, and earn experience.

At level 5, you can join a guild with !join fighters, !join healers, !join mages, or !join thieves. Your guild determines your class, unlocking unique skills and weapon affinities.

Between quests in town, you can !shop at merchants, !craft items, !search for loot, and prepare for the next adventure.

Progression

Characters progress through class tiers as they level up:

LevelClass TierGuilds
1Tier 1Peasant (all players start here)
5Tier 2Fighter, Healer, Mage, Thief
20Tier 3Warrior, Priest, Wizard, Rogue
40Tier 4Champion, Cleric, Sorcerer, Assassin

Each tier grants 3 new skills and improved weapon bonuses. Higher tiers also increase your class bonus to skill proficiency, making your abilities more reliable and powerful.

Game Phases

🏘️ Town Phase

The peaceful phase between quests. In town you can shop at merchants, craft items, search for loot, repair equipment, and prepare for the next adventure. Some healing and utility skills can be used in town.

⚔️ Quest Phase

The party travels to a location and encounters enemies. Combat is turn-based — use skills, items, and teamwork to defeat enemy groups and bosses. Earn XP, gold, and item drops from victories.