Each class unlocks 3 skills. As you advance tiers, you gain additional skills from your new class while retaining all previous ones. A level 40 character has access to 9 skills total (3 per tier).

⚔️ Fighters Guild

Fighter — Tier 2, Level 5+

Stun Strike
A powerful blow that has a chance to stun the target for 1-2 turns.
Cooldown: 4 turns • Type: Stun • Target: Single • Element: Physical
Taunt
Forces enemies to target you for 3 turns, protecting allies.
Cooldown: 5 turns • Type: Taunt • Target: AoE
Battle Shout
Lowers all nearby enemies attack and defense for 3 turns.
Cooldown: 6 turns • Type: Debuff • Target: AoE • Element: Physical

Warrior — Tier 3, Level 20+

Disarm
Disarms the enemy, significantly lowering their attack for 3 turns.
Cooldown: 5 turns • Type: Debuff • Target: Single • Element: Physical
Shield Bash
Bashes the enemy with your shield, dealing damage and stunning them.
Cooldown: 4 turns • Type: Stun • Target: Single • Element: Physical
Rally
Increases all nearby allies attack and defense for 3 turns.
Cooldown: 6 turns • Type: Buff • Target: AoE

Champion — Tier 4, Level 40+

Heroic Strike
A devastating attack that deals massive damage.
Cooldown: 5 turns • Type: Damage • Target: Single • Element: Physical
Inspiring Presence
Your heroic presence heals allies and increases their stats.
Cooldown: 8 turns • Type: Buff • Target: AoE • Element: Healing
Battlefield Control
Take control of the battlefield, stunning all enemies for 1 turn.
Cooldown: 10 turns • Type: Stun • Target: AoE • Element: Physical

💚 Healers Guild

Healer — Tier 2, Level 5+

Heal
Restores health to a single ally.
Cooldown: 3 turns • Type: Heal • Target: Single • Element: Healing✓ Usable in town
Protection
Protects all nearby allies, reducing damage taken for 3 turns.
Cooldown: 5 turns • Type: Buff • Target: AoE • Element: Healing✓ Usable in town
Smite
Calls down holy power to damage an enemy. Very effective against undead.
Cooldown: 4 turns • Type: Damage • Target: Single • Element: Holy✓ Usable in town

Priest — Tier 3, Level 20+

Group Heal
Restores health to nearby allies.
Cooldown: 6 turns • Type: Heal • Target: AoE • Element: Healing✓ Usable in town
Holy Shield
Protects all nearby allies, greatly reducing damage taken for 3 turns.
Cooldown: 8 turns • Type: Buff • Target: AoE • Element: Healing
Holy Nova
Calls down holy power to damage nearby enemies. Very effective against undead.
Cooldown: 4 turns • Type: Damage • Target: AoE • Element: Holy✓ Usable in town

Cleric — Tier 4, Level 40+

Divine Intervention
Revives fallen allies and heals the party.
Cooldown: 15 turns • Type: Heal • Target: Party • Element: Healing✓ Usable in town
Divine Protection
Prevents all damage to allies for 3 turns.
Cooldown: 12 turns • Type: Buff • Target: Party • Element: Healing✓ Usable in town
Divine Reckoning
Heals all allies and damages all enemies.
Cooldown: 10 turns • Type: Heal • Target: AoE • Element: Healing✓ Usable in town

🔮 Mages Guild

Mage — Tier 2, Level 5+

Fire Bolt
A bolt of fire that damages and burns the target.
Cooldown: 3 turns • Type: DoT • Target: Single • Element: Fire
Ice Spike
A spike of ice that damages and may freeze the target.
Cooldown: 4 turns • Type: Stun • Target: Single • Element: Ice
Lightning Bolt
A bolt of lightning that damages the target.
Cooldown: 3 turns • Type: Damage • Target: Single • Element: Lightning

Wizard — Tier 3, Level 20+

Fireball
A ball of fire that explodes, damaging all enemies in an area.
Cooldown: 5 turns • Type: DoT • Target: AoE • Element: Fire
Frost Nova
A wave of frost that damages and freezes all nearby enemies.
Cooldown: 6 turns • Type: Stun • Target: AoE • Element: Ice
Chain Lightning
A bolt of lightning that jumps between multiple targets.
Cooldown: 5 turns • Type: Damage • Target: AoE • Element: Lightning

Sorcerer — Tier 4, Level 40+

Inferno
Creates a massive firestorm that causes huge damage over time.
Cooldown: 8 turns • Type: DoT • Target: AoE • Element: Fire
Blizzard
Summons a devastating ice storm that damages and freezes all enemies.
Cooldown: 9 turns • Type: Stun • Target: AoE • Element: Ice
Thunderstorm
Calls down multiple lightning strikes on all enemies.
Cooldown: 8 turns • Type: Damage • Target: AoE • Element: Lightning

🗡️ Thieves Guild

Thief — Tier 2, Level 5+

Pilfer
Attempt to steal money or an item from the target.
Cooldown: 10 turns • Type: Steal • Target: Single • ✓ Usable in town
Poison Weapon
Applies poison to your weapon, causing damage over time.
Cooldown: 6 turns • Type: DoT • Target: Self • Element: Poison
Precision Strike
Find an enemy's weak spot, dealing increased damage.
Cooldown: 5 turns • Type: Debuff • Target: Single • Element: Physical

Rogue — Tier 3, Level 20+

Snatch
Skillful attempt to steal item from the target.
Cooldown: 10 turns • Type: Steal • Target: Single • ✓ Usable in town
Venom Weapon
Applies toxic venom that deals increased poison damage over time.
Cooldown: 6 turns • Type: DoT • Target: Single • Element: Poison
Backstab
A powerful strike from behind that deals high damage.
Cooldown: 4 turns • Type: Damage • Target: Single • Element: Physical

Assassin — Tier 4, Level 40+

Steal
Everything is yours for the taking.
Cooldown: 10 turns • Type: Steal • Target: Single • ✓ Usable in town
Plague Weapon
Applies a deadly concoction that deals massive poison damage over time.
Cooldown: 6 turns • Type: DoT • Target: Single • Element: Poison
Death Strike
A lethal attack with a 30% chance to instantly kill a non-boss enemy.
Cooldown: 8 turns • Type: Damage • Target: Single • Element: Physical

Skill Success Formula

When you use a skill, the game calculates your success rate:

Success Rate = Skill Proficiency + Player Level + Class Bonus

A random roll from 1-100 determines success. If your total exceeds 100, the overflow converts to a power multiplier that increases damage or healing output. For example, a total of 150 gives a 1.5x power multiplier.

Skill proficiency (0-50) increases as you use skills from that category. The four proficiency categories are: FGT (fighter skills), HLR (healer skills), ARC (arcane/mage skills), and ROG (rogue skills).