🛡️ Classes & Guilds
At level 5, choose your guild with !join <guild>. Your class automatically advances to higher tiers as you level up. Each guild has a distinct combat identity and weapon preferences.
Guild Overview
⚔️ Fighters Guild
Masters of melee combat. Strong with swords and axes, solid with shields. Fighters control the battlefield through raw power and enemy debuffs.
| Tier | Class | Level |
|---|---|---|
| 2 | Fighter | 5 |
| 3 | Warrior | 20 |
| 4 | Champion | 40 |
Best weapons: Swords, Axes, Shields
💚 Healers Guild
Divine protectors who keep the party alive. Skilled with blunt weapons and staves. Healers provide healing, buffs, and holy damage against undead.
| Tier | Class | Level |
|---|---|---|
| 2 | Healer | 5 |
| 3 | Priest | 20 |
| 4 | Cleric | 40 |
Best weapons: Blunt, Staves, Shields
🔮 Mages Guild
Arcane scholars wielding devastating elemental spells — fire, ice, and lightning. Powerful at range but struggle with heavy weapons.
| Tier | Class | Level |
|---|---|---|
| 2 | Mage | 5 |
| 3 | Wizard | 20 |
| 4 | Sorcerer | 40 |
Best weapons: Staves
🗡️ Thieves Guild
Cunning rogues who excel with knives and daggers. Quick, elusive, and deadly — they steal, poison, and strike from the shadows.
| Tier | Class | Level |
|---|---|---|
| 2 | Thief | 5 |
| 3 | Rogue | 20 |
| 4 | Assassin | 40 |
Best weapons: Knives, Daggers, Swords
Class Bonus System
Your class provides a bonus to skill success rate when using skills from your own guild's category. Higher tiers provide larger bonuses:
| Tier | Class Bonus | Examples |
|---|---|---|
| 1 (Peasant) | +0 | No skills available |
| 2 | +50 | Fighter, Healer, Mage, Thief |
| 3 | +65 | Warrior, Priest, Wizard, Rogue |
| 4 | +100 | Champion, Cleric, Sorcerer, Assassin |
Skill success rate is calculated as: Skill Proficiency + Player Level + Class Bonus. When the total exceeds 100, the overflow becomes a power multiplier for extra damage or healing.