Each class has damage multipliers for different weapon types. Values above 1.0 are bonuses, below 1.0 are penalties. Choose weapons that match your class for maximum effectiveness.

Class Knife Sword Axe Blunt Staff Shield
Peasant -15%
Fighter -15% +14% +10% +5% -9% +10%
Warrior -15% +19% +14% +5% -9% +14%
Champion -15% +25% +19% +10% -9% +19%
Healer -5% -15% +14% +14% +10%
Priest -5% -15% +19% +19% +14%
Cleric -5% +5% -15% +25% +25% +19%
Mage -9% -19% -9% +19% -15%
Wizard -9% -19% -9% +25% -15%
Sorcerer -9% -19% -9% +30% -15%
Thief +19% -19% -15% -9% -15%
Rogue +25% +5% -19% -15% -9% -15%
Assassin +30% +10% -19% -15% -9% -15%

Weapon Types

Knife/Dagger — Light, fast weapons. Favored by the Thieves guild.

Sword — Versatile melee weapons. The Fighters guild excels with these.

Axe — Heavy chopping weapons. Strong for Fighters, poor for most others.

Blunt — Clubs and maces. The Healers guild prefers these.

Staff — Magical implements. Essential for Mages, decent for Healers.

Shield — Defensive off-hand. Fighters and Healers get the most benefit.